I have Crystal Forge plate unlocked, as well as Dragonscale armor, as well as Focused Arc Emitter. Arc Emmitters have two main targets they work good against: Corvette swarms and the Unbidden. Only potential alternative are Arc Emitters and Cloud Lightning, but the damage output and range are awful. Focused Arc Emitters: tech_arc_emitter_2: Focusing Arrays: tech_repeatable_weapon_type_energy_damage: Foreign Soil Enrichment:. I've mainly played Stellaris while using auto-best for my ships. Late game: couple of mixed fleets but also: Artillery fleet: battleships armed with focused arc emitters + kinetic artillery. Generally Focused Arc Emitter is better on pure energy Battleships, but Tachyon Lance can work with the right support and I'm actually a fan of that build in spite of its flaws. They are the reason battleships are the best ship class in the game, that being said arc emitters are not good until you have a large number of repeatables (about 10 or more). If you use Arc Emitters mixed in with anything that doesn't ignore shields, you are wasting that ability entirely - as bad as mixing Torps and non-shield penetration weapons. However, the battleships were less expensive: corvettes were 209 alloy (-15% from techs), BS were 1364, which is less than 7 times as expensive but for 8x the command points. By tye time I won that game (22502 no crisis just a domination victory) I had only lost 2 in combat. Many people seem to think you. never combine arc with anything else that isn't disruptor. Most people try out anti- hull weapons but are unimpressed because their kinetic/energy mixes have much higher dps and work against default empires whose points are mostly hull (look at star bases), the focused arc emitter is an X spinal mount weapon, only the Juggernaut has room for 2. 例如:“异种保护区”(建筑)的特殊说明请在“建筑”页面下修改. And 5x T5 large shields and 1 T5 armor. So I’m currently fighting the Contingency, so my fleets are all specked to Arc Emitters and Cloud Lightning with some corvette fleets with Phase Disrupters. - All weapon technologies except point defense weapons are now among the least common and most expensive technologies of their technology tier (subtier 3). In isolation, it's the strongest Spinal Mount weapon by far, but there's nothing good to put in the other weapon slots. Battleships: don’t field any until unlocking the spinal mount bow. Focused Arc Emitters and Clould Lightning is best. With their buffs, this WILL ONE-SHOT corvettes with flawless precision, regardless of evasion. I have. In a space storm, Tachyon Lance just murders things. Stellaris Dev Diary #312 - 3. 200% efficiency against armor and shield while dodging all heavy. The Giga Cannon is pretty much exactly the opposite, it has the advantage of being long-range and ripping through shields to support your other weapons. The damage is a variable between 1 and 221, but getting a full 221 damage to both armor and shielding is big. The Arc Emitter is a short-range large sized weapon capable of producing electrical discharges similiar to the Electrical Discharge Coil. 5K views 1 month ago Stellaris: Focused Arc Emitter - The Best XL Weapon? In this video I. I can't really put my finger on why. Tachyon lance is close enough. Battleships can carry up to 3 H slots (one in front, 2 in center, again in ship designer) but I find it best to run a X slot in front, Carrier Core in Center (2H), and L slot in rear. Arc emitter BS fled the field being ahead on alloy every time. Armor if you don't know what you're up against or don't really care (generally stronger then shields), shields if you know it'll counter the enemy (Unbidden/Contingency). X slot should be Focused Arc Emitter since this ship would be ignoring shields as much as possible. It also seems like spinal mount carriers with arc emitters are better carriers. 2. Let's just get this out front: that 150% damage buff and 20% range increase with tachyon lances/ arc emitters is just plain mean. If you can’t find any CL simply go with Kinetic Artillery. Design B: Neutrons and Focused Arc Emitters. In singleplayer you can just mass these, the AI will never counter them. Meanwhile, a Devastator Torpedo Cruiser would have a better pairing with Carrier Battleships that just use Focused Arc Emitter, Strike Craft, and Missiles that go right through shields like the Torpedoes do. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. Go to Stellaris r/Stellaris. That combination eats them, especially if you add a spinal focused arc emitter to your battleships. The problem is they only have 60 range, while most other L-slot weapons have around 120-130 range. Arc Emitters are only good against the Contingency. If you don't have cloud lightnings you might want to switch to a giga cannon + 2 artillery + 2 neutron launchers or 3 artillery +1 neutron launcher. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. 相关页面: 舰船组件. I would say unless the enemy is using only shields or only armour then use nothing but phase disruptors and focused arc emitters. 64, or if we consider that they only need to damage the hull a weighted output of 451. So try to use focused arc emitters and cloud lightnings if you are going for a full penetration based ship design. Stellaris. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Enemy with balanced defenses: Giga cannon + Neutron launchers. Europa Universalis IV: Tech Support. But every now and then, that bug just really wrecks your fleet and causes a loss that never would have happened otherwise. The point though is that you go with the long-ranged weapons, with an admiral that has the range boost, with the artillery combat computer, and with the war doctrine that further boosts your range. ago. Carrier Battleship: always use the Spinal Mount bow and Artillery stern. 2) Focused arc emitter/carrier/medium disruptor battleship (with afterburners) 3) Disruptor menacing corvettes (with afterburners, requires Become the Crisis). Spinal mount, focused arc emitter, 4x cloud lightning. Armor if you don't know what you're up against or don't really care (generally stronger then shields), shields if you know it'll counter the enemy (Unbidden/Contingency). Focused Arc Emitter, 2 Hangars, 2 Point Defense, 2 Marauder Missiles, 2 Whirlwind Missiles, 3 Afterburners, Carrier computer. You need strong enough fleets to take down their starbases with no losses. I personally feel that Neutron Launchers make a better pairing with the Focused Arc Emitter precisely for this reason, since they punish hull-heavy ships that counter the Focused Arc Emitter. My battleships would destroy all of the Contingency destroyers with just Arc Emitters before they got to me, and then it. In both cases I won handily, but in the first instance. Against a Xenophobic FE, your best bet is a fleet of Battleships (don't build anything else) with the XLLLL design: first section is Spinal Mount featuring an X weapon using the Arc Emitter / Focused Arc Emitter (this is really important), second section should be Artillery and have 3x L weapon, and last should have a single L slot. In 3. Cloud Lightning; Giga Cannon vs Kinetic Artillery). The only case I can make for lances would be against ships with no defenses or heavy focus on crystal plating, which isn't common at all, and still doesn't give a reason for using cannons. It's not nearly as wasteful as it looks. When you make a Focused Arc Emitter/Cloud Lightning Battleship, somewhere between 70-90% of your DPS is going to be coming from just the Focused Arc Emitter. This being an energy weapon also simplifies your repeatables trees as you can just focus on energy weapons. CL is there to supplement Focused Arc Emitters. XL mounts in general are not as good as 2 kinetic artilleries, if simply because of the former's limited firing arc. Basically the meta BB with tachyon is your most versatile, but as always, adding a couple other designs to flesh out your fleet is still a good idea. Use Auxiliary Fire Control if using either the Giga Cannon or Tachyon Lance, otherwise it doesn't matter (as the AFC does nothing for strike craft or the Focused. So the battleships and cruisers try to maintain permanent 100 range while firing. One thing I learned recently is that you only need 1 ship per fleet with. 1 Focused Arc Emitter: 105dpd 4 Cloud Lightning: 45. Focused Arc Emitters vs Tachyon Lance 2. Use a few carrier battleships with Focused Arc emitters and swarmer missiles, swarmer missile destroyers, and a sizable group of either corvettes/frigates and you'll be good to go. The question of "why have multiple ship sizes at. Just want to show OP an alternative choice. Note that since the other weapons have no firing arc, the best setup right now are whirlwind missles and strike craft. after the Arc Emitter/ Focused Arc Emitter not having been available for research to players on. Pick two of Giga Cannon, Tachyon Lance, Focused Arc Emitter, repeats allowed: Thus, our 6 possible combinations are: Giga Cannon, Giga Cannon. Focused Arc Emitter and four T4+ L-slot penetrators take 31. 84 Avg. The BB is spinal bow, artillery core filled with kinetic artillery and the artillery stern with more kinetic artillery. 1) Tachyons have signifantly more raw dps then arc emitters : 24. There's only one weapon against FE / AE ships that makes any significant difference: the Focused Arc Emitters. With power booster on accessory slot. Often you'll find that you're bringing their Hull to 0 HP at about the same time their Armor is going to. So what is the consensus on which is better or are they equal now in some ways? Since Emitters and disruptors ignore shields and armor, this can make them. It also gives you a reason to build a science nexus when Focused Arc Emitters still takes 61 months and Improved Battleship Hulls takes 64 months after you have 3 tech worlds and 5 tech habitats. 6 ‘Orion’ Patch Notes). If it behaves like I'm thinking it will, giga cannons will continually change to the highest shielded targets while tachyon focuses fire on the most vulnerable ships. A small amount of Point Defense defends against Torpedoes and. Also I’ve been through COUNTLESS science leaders and governorsFor specific weapons, you can really pick your choice. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. When dealing with their roaming fleets, I started with a mixed fleet of artillery battleships, carrier battleships, and a mix of cruisers, destroyers and corvettes armed primarily with kinetics. Irrigation Design Guide. Their damage is somewhat unreliable but since it ignores shields and armor entirely its worth the gamble. Unfortunately battleships can't equip torpedoes or you'd be perfect. Search Reddit posts and comments - see average sentiment, top terms, activity per day and moreContingency has basicaly +100% buff to almost everything (damage, health etc) and uses the following weapons: All warforms (battleships) have Focused Arc Emitter which completely ignores shield, armor and has 100% accuracy. So it's year 2412 and I'm at 170k fleet power. ago. go arc emitter + cloud lightning. - All weapon technologies except point defense weapons are now among the least common and most expensive technologies of their technology tier (subtier 3). Stellaris: Focused Arc Emitter - The Best XL Weapon? Tachyon Lance 3. Arc emitters and strike crafts will strike directly at the hull (they lack armor). I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. Spinal Mount: Arc Emitter Carrier Core: Missile/Missile/PD/PD/H/H Artillery Stern: Kinetic Arty is still beating neutron cruisers, even a fleet of them worth 10k more than the BBs Edit: and these are the BB fleets I'm throwing together after taking your advice about the shield hardeners, the carriers still winning. There is no “If Stellaris was real…” since it’s. Both with majority Sage class Escorts. Carrier BBs in the same role do sacrifice more, though, and Focused Arc Emitter is 9. dmg Tachyon Lances : 85-232 dmg | 8. These completely bypass both shield and armour making them great at fighting other ships. So that’s 2M damage per week. I usually go 40-50 battleships and 10-ish destroyers (which will be gone). - Synthetic Evolution. Advice for Tackling Awakened Militant Isolationist FE. Stacking more shields over shield capacitor in accessory slot gives more shield value. 花费:2293. Good/Great performance against all three crisis enemies and AI, so no need to refit ever. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to. but I did try out a mixed fleet that included PD destroyers and carrier battleships w/focused arc emitter at about a 2:1 ratio, and a full battlship fleet of kinetic/laser/tachyon lance against similar fleets from the AI. Another factor is that pure arc emitter fleet deals damage from 150 range, directly to hull which is 2x smaller than shields. In that regard the arc emitter not only damages but also debuffs any survivors of the salvo meaning less incoming damage. 9, the best fleet layout against Contingency is currently pure battleship fleets armed with only Focused Arc Emitters and Cloud Lightning (or disruptors if you don't have that) AC/Torpedo corvettes only. 0 unless otherwise noted. I’ve had trouble in the past with their arc emitters and need a counter. Medium disruptor has range 60 and average damage 6. Stellaris Real-time strategy Strategy video game Gaming comments. TL;DR - my usual fleet is decently well-rounded for taking on most of all the game's major threats- with specific crises usually resulting in the fleet getting re-tooled to counter said crisis. They're cheap enough that it's not a big deal. 91 Badges. The two weapons are attacking different segments of their HP. Their defenses will break eventually. This was an assault on a x25. Just remember to only fight at max distance or. It's stuck at a tech level behind Phased Disruptors, which in turn are stuck a tech level behind NL/KA and don't even come in L size. They are the undisputed champions. Plasma Accelerators:Having a huge fleet is awesome but is that enough? Say i have 500 naval capacity should i just fill everyhing with cruiser and battleship or i need to have all for types of ship to make an efficient fleet and should i mix. Shields V+Power V in the rest. Ignore all shields and armor That does sound appealing but after subtracting half base damage it generally isn't and against most opposition. The Contingency are balanced, just try to hit them with as much power as you can. Carrier core hard counters Corvettes and Destroyers, Focused Arc Emitter will ravage any Cruisers and any pure Carrier Battleships, and you will only have a bad matchup against Artillery Battleships. arc emitters work wonders against AI empire fleets, either destroying ships or forcing a premature jump--weakening the enemy fleets right before they get into brawling range. 这些升级后的发射器装备了更优秀的聚焦透镜,这使得它们可以发射出更加强大的能量。. That leaves you with lances or arc emitters. For their X-Slot weapons, they use Focused Arc Emitters. While the Tachyon Lance does have some nice damage. Spoiler: Minister-class Titan. I usually end up with 15-20 habitats and focusing on Research as much as possible, last time with the Cybrex I got to about 20k Research when the crisis spawned by. . What you end up with is that the alpha strike with Focused Arc Emitters will fry a few ships immediately, then the shorter-ranged Neutron Launchers will fire against different targets. So what do you think about this composition against AI:386. Focused Arc Emitter: forget about shields, forget about armor, just torch the hull directly. Strike Craft are unnecessary if you are using. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. Main battle fleet is a BB deathball, with a lot of corvettes in a separate fleet to screen and distract. Finally we have the Focused Arc Emitter which bypasses both armor and shielding and hits hull directly. Standard combo is giga cannon with neutron launchers. Apr 27, 2012 610 564. Helican Jul 19, 2016 @ 9:11am. Auto-best is not good, it frequently makes completely nonsensical design decisions. It's not nearly as wasteful as it looks. (But to be honest, with vanilla stellaris, once you have focused arc emitters you can easily take out any FE, and you get those around 2240 in a tech rush. That's putting them at a huge advantage. In isolation, it's the strongest Spinal Mount weapon by far, but there's nothing good to put in the other weapon slots. The other main weapon loadout is Neutron Launches with a Giga Cannon. Using crystal plating to improve hull points doesn’t work enough. 38. Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. #12 < > Showing 1-12 of 12 comments . ArcticISAF Feb 27, 2018 @ 10:18pm. In singleplayer you can just mass these, the AI will never counter them. If you're going the FAE path, then you don't want Kinetic weapons at all. 花1分钟创建用户后就能进行编辑 :) 登录 注册. when in doubt: Cloud lightning, focused arc emitter and disruptors counter everything at close range. Go to Stellaris r/Stellaris. For your titans and juggernauts? The aura is basically the only thing that matters. There are four tiers of consecration and the best tier (Holy World) is guaranteed for Gaia worlds otherwise you only have a 10% chance of getting that with any common habitable world (if you wanted a better result you would have to "reroll" the consecration). Consider a situation in which a ship with that component is attacked with a focused arc emitter that bypasses shields and armor while doing direct damage to hull. 12 Battleships w/ all Armor, Focused Arc Emitter and Cloud Lightning 52 Destroyers w/ all Armor, Cloud Lightning and Flak or Point Defense. I'd like to try and learn how to optimize each ship manually. Larger kinetic didn't do so. Otherwise the dps is too low in comparison to other options. Arc Emitters: tech_arc_emitter_1. Cautious admirals with +range are good too, as getting the alpha strike in an engagement is important. Artillery hits targets instantly but neutron launchers take time to reach their targets and reload. Is it the Focused Arc Emitter o. Once you get focused arc emitter and cloud lightning I don't see a reason to use the other two weapons? Are there possibly enemies in the game with TONS of hull and very little shields or armor where you'd want the extra raw damage? My fleets. An normal cloud lightning does between 136-1 damage. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!. - Fixed Giga Cannon, Tachyon Lances and Focused Arc Emitters technologies having the draw weight and cost of tier 4 technologies despite being tier 5 technologies. Battleships is basically artillery with focused arc emitters and neutron launchers. Arc emitter BS did lose to 200 torpvettes and 200 autocannon/plasma corvettes. Use Carrier computer. Rare resource cost? neglible compared to everything else on a battleship. The combination of range, ignoring stacked FE defenses, and reasonable accuracy, combined with bypassing point defense, makes it a trivial choice. Fleets made up primarily of battleships equipped with focused arc emitter and cloud lightning and a few "aircraft carrier" battleships with flak artillery and level 3 strike craft seems to be doing well for me so far. 解锁:在鼠标浮层中查看. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. Look up their compositions, and the tips against a specific FE here. You can always swap to Focused Arc Emitter if you're up against shield-heavy foes. NK_2024 Collective Consciousness • 3 yr. 3. This is actually a big deal as chance to hit is a very rare stat to pick up, ans only aux slots currently buff it in the base game (to a max of +10). Against a Xenophobic FE, your best bet is a fleet of Battleships (don't build anything else) with the XLLLL design: first section is Spinal Mount featuring an X weapon using the Arc Emitter / Focused Arc Emitter (this is really important), second section should be Artillery and have 3x L weapon, and last should have a single L slot. Battleships can carry up to 3 H slots (one in front, 2 in center, again in ship designer) but I find it best to run a X slot in front, Carrier Core in Center (2H), and L slot in rear. This design is just incredible well balanced, with a mix of big guns and small guns for every kind of target, some Point Defense to mitigate the Battleship weakness to Torpedoes, relatively fast speed thanks to those 3. As nonsensical as it would have seemed in 1. 84 Avg. Use Battleships with Arc Emitters and Cloud Lightning. Those kinetics have anti-synergy with bypass weapons, and cloud lightning is still not a good weapon to use in the L slot, so you’re best off just not using L slots. Spinal mounts are better than 2xL, neutron launchers rule the L slot, so Spinal mount weapon + 4 Neutron launcher is the default. However, I don't do this nearly as much since the Strike Craft buff. This means that you get a lot of value by having a lot of very cheap Battleships that can bring lots of FAE's into play. Thread starter Moorleiche2k; Start date Jul 25, 2017; Jump to latest Follow Reply Menu We have updated our. My fleet of 800 BBs with 250% arc emitter damage and speed kills about 15 of those BBs in 2 weeks. Arc Emitter/CL are always better since by the time you get these you should have completely eclipsed the regular AI empires. 58 days against the same Battleship above; Giga Cannon takes 27. Lastly, we have the Focused Arc Emitter which is weird. You should use a ton of shields yourself though because most of their weaponry is weak to shields. Unfortunately, you picked the second worst AP in the game. Unless you're using Focused Arc Emitter + Cloud Lightning, Artillery ships should always use the Auxiliary Fire Control module. Especially if you're aiming for kill rate you'll need very specialized fleet. This is where the platforms may be able to shine. 418K subscribers in the Stellaris community. 139. Imo, Giga Cannon. Agree about the importance of penetration. These weapons bypass shields and armor and strike hull directly. The only reason I might consider using FAE in this circumstance is if the crisis is ongoing during a War in Heaven, in which case Focused Arc Emitter + 4 Neutron Launchers is a good compromise. just lost a battle that I honestly think I should have won enemy had 9 battleships, with focused arch emitter and 4 large plasma modules I had 150 corvettes with full disruptors, 2 shield modules and 1 armor module I lost, but not only did I lose I didnt manage to destroy a single battleship. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. The ultimate BB build is Focused Arc Emitters + Cloud Lightning. It is the best weapon, by far, against FEs, that the game has to offer, and your fleet is all battleships either way Use Line Computer for +Hit so your Kinetic Artillery / Neutron Launchers have an ok chance to hit. Discover; Our brands; Browse; Play on Paradox technology; COMMUNITY. Early game a lot of weaponsJuggernaut: I would suggest Focused Arc Emitter in the Spinal Mount slot, but so long as you're using this in conjunction with your Artillery Battleship the Tachyon Lance is fine. Stellaris UI Suggestion: Stellaris UI Improvement (Planet UI and Build Queues) EU4 Suggestion: Improving Development: Development: Dynamic and Mana-based. Synergizes well with the Carriers core. 50% pierce through the shield, but gets reduced by 50% of the ships armor. 780k alloy for 1250 battleships (maybe don't need this many. Was testing how strong naked battleships with FAEs were, my setup was literally just the Focused Arc Emitter in the X-slot, no other weapons, and then crystal plating for the hull. Launchers will rarely do hull damage before Arc Emitters kill a ship, so they're largely wasted slots. Higher fleet cap for me usually means add more battleships plus possibly a titan. Arc emitters + Cloud Lighting battleship (if you're lucky to catch void cloud). EDIT: It seems to lack some higher level weapons: at least Focused Arc Emitter, Tachyon Lance, Kinetic Artillery, Giga Cannon, Advanced Strike Craft and Guardian Point Defense are missing. This is the easiest way to use the guide in game, especially if you don't really plan ahead. Design E: Arc Emitter, Flak Cannons. I prefer gigacannon to focused arc emitter since it's more reliable in terms of damage. . 2. The regular Arc Emitter can do the job as well, but the Focused Arc Emitter is just better. I'm a veteran of Stellaris, playing since super early days. Optimize or mix defences as you desire. I use battleships with neutrons on them. Arc emitters are seriously underestimated weapons. Getting thorugh the shield to increase the damage dealt to the hull takes too long because only 50% hit the shields. Stellaris Dev Diary #320 -. 96 Badges. However in Stellaris, the way it works is that Battleships are. 58 days against the same Battleship above; Giga Cannon takes 27. I think the meta is Giga Cannon with neutrons. So you've just wasted all that armor damage. I think Focused Arc Emitters can make sense to help you alpha strike units while whittling Shields/Armor; but it is wasteful to a degree. They can be found in special predetermined systems and rival moons in size and. A list of all technologies in Stellaris, along with their IDs for use in console commands, cheats and mods. One mechanic in favor of bypass weapons is that ships lose 1% fire rate for every 2% hull lost, thus an alpha strike from Arc Emitters can reduce sustained damage from enemy fleets. Let's jump into the foundational design before I start explaining. ; About Stellaris Wiki; Mobile viewArc Emitter [edit | edit source] A scaled-up version of the Cloud Lightning, itself a scaled-up version of the Disruptor, these weapons launch lightning arcs of. You either go with 4 Neutron Launchers or 4 Cloud Lightning. And typically is available 5-10 years later, so it can be common to not even use the Arc Emitters and skip straight to FAEs. That's about when Focused Arc Emitters start 1-shotting battleships. There's also Focused Arc Emitter + 4 Neutron Launcher which trades off the crazy killing power of the Tachyon Lance for the ability to bypass shields with the Focused Arc Emitter. XL mounts in general are not as good as 2 kinetic artilleries, if simply. This page was last edited on 14 October 2017, at 11:50. Stellaris: Tech. PD destroyers with neutron launchers and pd lasers. It's main force his range (120-150 + range bonuses is nothing to be laughed at) and sheer power. As much as one of the devs was talking about changing weapon scaling so naked corvettes wouldn't be a thing, they failed, naked ships are still the way to go. Carrier battleships can counter most anything. Idea is that if you go down this route, all your guns are laser and physic has guaranteed laser repeatables and start earlier than engineering. My nearby FE has about 260k but I'm pretty sure I can win if I just play it smart. I toss in a supporting Titan to damage sponge with its fleet hull regen aura once I get those, though Titans do significantly slow down the fleet sublight speed. Jump to latest Follow Reply. However, they have…I personally have 3 variants, mega/giga cannon with kinetic battery/artillery, particle/tachyon lance with proton/neutron launchers, and arc/focused arc emitter with cloud lightning. Focused Arc Emitter, Tachyon Lance, and Giga Cannon are all amazing in the X slot, and Neutron Launchers and Kinetic Artillery are great in L-slots. Meanwhile, a Devastator Torpedo Cruiser would have a better pairing with Carrier Battleships that just use Focused Arc Emitter, Strike Craft, and Missiles that go right through shields like the Torpedoes do. Its anti-hull damage is about two and a half times higher than the Arc Emitter, and its anti-armor damage is even higher than that. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. Tbh, what you really wanna do against literally everything is assembling a lot of battleships with Focused Arc Emitters. In the event they get close enough the disruptors would increase dps if the arc enitters and strike crafts haven't completed their jobs. The front can vary, based on what tech you've unlocked, but start with carrier and hangar portions for the bow and core (total three fighter squadrons), upgrade the bow to a spinal mount with either tachyon lance or focused arc emitters when researched. And then the rest never appear. dmg Tachyon. Also because there is no hull repeatable so it has become an even bigger issue late game. A small amount of Point Defense defends against Torpedoes and. Apr 1, 2018 @ 11:14pm. Arc Emitters have a base cooldown of 10 days, the Kinetic X slot weapons have a cooldown of 11 days while the other Energy X weapons have a cooldown like 0. The battleship fleets form a nice partial circle around the Unbidden fleet automatically (thanks to the battle change in 3. The design gets even better if the crisis is the Scourge because their special fighter you can scavenge from debris does more damage and has 66% armor penetration (instead of just bonus armor damage) in addition to the normal 100% shield penetration. for the first time ever i will not get the next DLC day one but will wait and see if the fixes come in first. Even after it devolves into a melee, they'll usually end up attacking different targets. Content is available under Attribution-ShareAlike 3. In singleplayer you can just mass these, the AI will never counter them. The booklet. A place to share content, ask questions and/or talk about the 4X grand strategy…This is a searchable and complete list of Stellaris technologies and their IDs. Or, if there's a convenient pulsar, go armor/plasma and bait them to fight on the pulsar. Ship,Battleship Section,Spinal Mount Weapons,Focused Arc Emitter, Defenses,Neutronium Armor,Neutronium Armor,Neutronium Armor, Utilities,Tachyon. Focused Arc Emitter (energy) Kinetic Artillery (only good for facilitating energy weapons) Neutron Launcher (energy) Devastator Torpedo Whirlwind Missiles Marauder Missiles Disruptors (energy) Autocannons Strike Craft Guardian Point Defense (energy) So more than half are energy. But even then I will tend to go Giga if there. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. I just like the lightning. Usually you'll get better results. Battleship: giga cannon with neutron launchers. Against an enemy who fields both shields and armour though, as in the Contingency or an Awakened Empire, what you really wanna do is assembling a lot of battleships with Focused Arc Emitters. 394K subscribers in the Stellaris community. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!For instance, Spiritualists use the Avatar which has 3560 hullpoints, Focused Arc Emitter, Plasma, Whirlwind missiles, and 2 hangars. Use Kinetic Artillery BBs w/ Focused Arc Emitter spinals, and Carrier BBs with Point Defense. The versions with disruptors and focused arc emitter. Stellaris Dev Diary #312 - 3. Here's my copy-paste on my thoughts on the new meta and the most dominant ship designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships by far the best "all-rounder" ship. I personally go with neutron / gigacannon, but others use arc emitter / cloud lightning. Arc Emitters and Focused Arc Emitters, I believe, are the strongest bow weapon for battleships, alongside a full array of Kinetic Artillery. The Focused Arc Emitter is indeed a very powerful weapon. Giving up one strike craft for the arc emitter is easily worth it. 6. Strike Craft are unnecessary if you are using Cloud Lightning, as that has very high tracking and fries Corvettes just fine. XL mounts in general are not as good as 2 kinetic artilleries, if simply because of the former's limited firing arc. 聚能电弧发射器 (Focused Arc Emitters) 解锁:在鼠标浮层中查看. In a pinch the Null Void Beam can be. Those strike craft put all the smaller ships down very fast, even torpedo/neutron frigates. Works pretty well against the ai. Probably artillery is better. 1 Shield booster, 1 Afterburner. I can literally watch the corvettes just melt the moment they come into range (usually before corvettes themselves are close enough to fire their own weapons. It takes 5k corvettes to match the dame of the arc emitter alone and I’d lose about 300 ships per day. Don't even research them. one focused arc emitterI recommend running brawler torpedo cruisers (torpedos/disruptors or torpedos/autocannons) and a 50/50 mix of carrier battleships (Focused Arc Emitter, Marauder Missles, PD, Strikecraft and Whirlwind Missiles) and artillery battleships (Tachyon Lance, Kinetic Artillery). Yeah, the only thing that's doing work is Arc emitter in that ship, and the huge number of 56 evade Escorts will kinda put a dampener on that. You can generally take them with equal fleet power if you have focused arc emitters and cloud lightning, since FEs have tons of repeatable tech pumping their shields and armor, but low hull hp Also I like to piss one off especially if i have a bastion choke point between us, so i can fight there. Go to Stellaris r/Stellaris. - Fanatic Materialist / Authoritarian with Technocracy and Slaver Guilds. So four of them are about 32% more alpha damage than the FAE. The only defense that protects against Focused Arc Emitter, and the only defense with a favorable matchup against Devastator Torpedoes and Advanced Strike Craft. Reply reply. But Cloud Lightning is terrible for an endgame weapon. Destroyers with KA + PD. Logical-Table-3530 • 2 mo. Spam an ungodly number of clone armies and throw infinite waves of them at the enemy lines. . It's been very fun, and lately I've been strongly focused on Shields vs Armor vs Plating (Hull). e. g. Vs fallen empire arc emitters with void cloud weapon Both in artillery mode . 12. 2 or earlier, and it sounds like a lot has changed since then. I think a similar logic should also apply in Stellaris, and the ship types seem to be almost aimed there, but it just does not. Stellaris heavily rewards specialization, through planetary designations, efficiency-boosting buildings. Combine with artillery computer + juggernaut aura for alpha strike of pure damage followed by back to back salvos of KA. What happens to the 25% damage of. Arc Emitters are extremely strong and well under estimated, especially as the enemy gets T5 sheild and armour. With 60 range, the most you can squeeze out of them is 60 + 10% (rapid deployment war policy) +20% (cautious) + 20% (artillery combat computer) for a total of 95 range. Tier 1 armor and shields unless I'm rolling in alloys.